I tried it out, as you can see in the video above, and it's a lot of fun.
It really helps me with my "squash-and-stretch" animation techniques and I actually recommend this rig to anyone who wants to practice more on 'cartoony' character animations.
I started off with just stretching the hell out of the rig off-screen, and then squeeze it all together when it 'lands' on the ground, beginning the sqaush technique. From there I stretched it upwards for 5 frames, then down at 3 frames, and finally the remaining bounces at 2 frames to get the springy look.
For the head turn I keyframed it to look down before each turn to get a smooth turn that doesn't look stiff and robotic, since it's a character that's very bouncy and energetic, so every turn makes it's entire body move, or at least look like it does. From there I did some minor animations, like making it's ears go up and down when it turns it's head, and animating it's mouth to open when it's bounces or turns it's head, and closes it when the body rests.
Check out the rig here, and give it a try yourself.


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