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onsdag 18. juni 2014

Walk cycle and backflip

As I've got more time between the end of my BA education and finding work, I felt it would be best to spend some of that time to improve my showreel. So I decided to add in more physical movements to my showreel, such as a female walk cycle and a simple backflip.

With this I wanted to show in my showreel that I can do realistic keyframed walk animations.
The way I approached this was by first finding a appropiate reference video, which is just a short youtube search away, and then keyframing the legs at note worthy frames.
As in her legs touches the ground at frame 10, move and keyframed, and then they slide towards mid-section at frame 15, moved and keyframed, and so on.
When all of that is done then I start looking through the animations to see if anything is out of place, like the foot spins or knee starts jerking. Once the legs are done I start animating the upper body, since the movement of her arm and torso is just as important as her legs moving properly, since no one walks with stiff arms and shoulders unless they are a android. After that I move on to smaller details, such as the head, hands, toes, etc... Everyone has they're own style of animating, but with this I usually take 30-45 minutes to do the entire walk cycle, although using references helps a lot to keep the workflow strong.
Here I wanted to show I can do more complicated movements, that both looks good and realistic.
Once again I used references, since it's a tricky move to get right, and I approached it just as I would a walk cycle by keyframing major movements. The biggest problem with this was that the rig kinda made itself confused when I flipped it over, meaning that it's feet, legs and arms spontainously started to spin on themselves between keyframes, which meant that I had to go back to each keyframe "clean" them.