First production report for my third year projects.
In this report I will be focusing on my work on the Lone Wolf project.
To prepare myself for the end of pre-production I have practiced on animating canines and felines so that I can effectively start animating with precision as soon as I get my assigned scenes.
Working on quadruped characters is a challenge since I need to get down to a reflex on how a four-legged animal walks and runs, and how they interact with nearby obstacles.
Below are some WIP's of a wolf rig that performs walking, running and landing, to get myself familiar.
Running-cycle animation.
Has a tendency to slow down as it leaps forward, and I need to change the order of how the paws touches the ground, since they always land one at the time and not all at once.
Walk-cycle animation.
Still a bit jerky with the movement, but still feels it walks in right order.
Landing animation.
This one is still very much a WIP since I feel I need to work on how gravity pulls his body down when he lands, and where his paws should be placed.
Walk-Cycle.
This is a walk cycle for a feline character, using a common house cat as a reference since felines has generally the same movement. Only thing is that the feline character in the animation will be a lynx, so I need to find a way to imitate it's movement since a lynx has very big hind legs in proportion to it's front legs.


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