Another animation done on a pre-constructed rig.
His name is Morphy, and the task here was to animate him walking from pillar to pillar to reach
his destination, taking in mind the render cam's fixed position.
I struggled hard with this one, because the joints would do something crazy between keyframe that would take ages to fix. In the end I had to delete half the animation, but then the leg animation for Morphy's left leg went completly nuts and wouldn't function properly. That is why his left leg will move a bit weird, because of my very hard try at making it consistent on every keyframe and avoiding to animate the whole thing all over again.
Maya is not entirely reliable.
torsdag 24. november 2011
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